It's also worth mentioning that pixel art alone isn't a style - it's really more of a medium. It's not something that you can just fake, at least not to people who know what to look for. Whoever the game's artists are happen to be people who know how to make good art, low-res or no. Hyper Light Drifter's art is excellent in its category and absolutely stands out, whether you like big pixels or not. However loved that game is, the art's not that great, but it more or less gets away with it just because it's pixel art. When I think of something like that, Terraria comes to mind. However, hyper light drifter is perhaps the last game you should be using as a platform to air your grievances with modern pixel Some developers rely on low-resolution pixel art to sell nostalgia without having to be amazing artists. Neither of our opinions means anything, and im sure many consider super Metroid to be beautiful, this is just a difference of taste. This doesn't even get into the importance of animation, and how simplicity can lead to extremely fluid animation (which hyper light drifter does indeed have, and Metroid or la mulana does not). Poor use of texture, poor allocation of detail, bad creature design, ugly pillow shading all over the shop in the absence of true form, ham fisted use of colour (though a lot of these are forgivable due to technical limitations, separated from nostalgia its just ugly, I don't understand why anyone would use it as a modern example of great pixel art), it makes me think all you want is detail for details sake. I'm sorry, as someone who has no nostalgia for super Metroid and the "competent" artists(?) who spawned it, I am going to say that image is ugly and it makes me think you have poor taste. If you want to see what actually great modern sprite work is, check out the very well done La Mulana. I've seen this exact same style in countless other games, like in Superbrothers S&SW (but that was one of the earlier ones), before and I've grown completely tired of it. The look they use has unfortunately become a generic staple for many indie games now. Here, let me upload a picture to make it more obvious for you: If Legend of Zelda and Secret of Mana are their inspiration, then why not actually make high quality sprites, instead of those generic non-shaded stuff every indie game uses ?Īre you seriously accusing this game of *not looking good*? They got a bunch of money to make a game with that style. Using a pixel art style is just part of what they were selling. They're doing a very smart blend of an art style that recalls nostalgia, while implementing it in a way that could only be done today.Īnd if you listen to the interview, making an old school action RPG with modernized gameplay was their whole pitch. Seriously, the movement is gorgeous in this game. The lighting engine is absolutely gorgeous and they have some of the most detailed sprite animations I've seen. Secondly, while there are some cheap knock-offs, there have been a handful of games in this style lately that are absolutely gorgeous. Art and programming are two very different things. It's a tremendous feat to actually ship a game, no matter what platform you're using, and simply because they have simple graphics doesn't negate their ability to be a developer. First, no matter what it looks like, you just look like a bit of an ass by putting developers in quotes. While applying a quick pixel filter and throwing some bloom over top of it may approximate a static screen shot of many indie games as of late, your ignorance shows through.
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